Introduction to DevLearn
We had the wonderful opportunity to attend DevLearn 12: Embracing Technologies, an event that is targeted for like-minded geeks who use new technologies to make us better at what we do. A second and equally beneficial opportunity was to strengthen relationships among the LINGOs members attending the conference.
It was important for us not only to get the most out of the conference, but also to ensure that we were frugal with costs given the location. As a partner of LINGOs, the eLearning Guild donates one Premium Membership, which also includes one admission to a conference and pre-conference workshop (a cost savings of almost $1500!). Continuing our cost-saving strategy the four of us shared two rooms, a decision which would yield way more benefits than splitting the bill. If you know anything about this group, you know that networking and sharing does not stop once you leave the conference room floor.
The eLearning Guild always hosts a fantastic conference and this year’s DevLearn was no exception. Located in the Aria Resort and Conference Center on the Las Vegas Strip, it was hard to show up the glitz and glamour of all the lights, but they did.
Wow, what an amazing week, there were some fantastic speakers at this year’s conference, and I was both excited and a little freaked out to be counted among them presenting on the Mobile Learning stage for a session called The Potential for Cloud Learning with an amazing co-speaker Gerry Griffin from Skill Pill M-Learning. The session looked at the challenges organizations like ours face both culturally and technologically and how to best approach these challenges using innovations like mobile learning, how delivery mode impacts the style and shape of the learning content and how best to take advantage of the cloud.
What a great opportunity this was and looking back on my first eLearning Guild conference three years ago, where everything seemed so new and complicated, it highlighted to me, how far we as LINGOs members have come over the last few years. I was subjected to the usual challenges of a speaker (failing equipment, background noise, dessert trolley arriving mid-way through), but I really enjoyed it and I would encourage other LINGOs members to think about taking the plunge and becoming a speaker at the next eLearning Guild event- as we really are doing some innovative “stuff.”
This was a truly wonderful week with some great sessions, but it also provided many networking opportunities. I met some really fantastic people who were very interested in the work that we do, so I saw this not only as an opportunity for ourselves to look at how we could support our own individual work, but as a way to highlight the work that LINGOs is doing and encourage people to get involved. After the Welcome Reception Halloween night, it seemed that everyone knew about the LINGOs witches.
Finally, it was great to use the DevLearn app to keep up-to-date on agendas, vendors, speakers, and thankfully, maps . I hope next year, we can do away with paper all together.
Left to right: Samantha Hackett, Catriona Moriarty, Eric Berg, Jenn Soliman, Shannon Cavallari.
There are two moments that stick out in my mind about this conference: the pre-conference workshop and the Tin Can API session.
Full of confidence, Samantha, Shannon and I initially enrolled into the Intermediate to Advanced Storyline workshop. After all, we were confident in our Articulate Studio abilities, had downloaded and played in Storyline and even watched a few demos and tutorials. Unfortunately, this was not enough and at the first break, with our heads down, we moved to the Introduction to Storyline workshop led by Ron Price of Yukon Learning. The Yukon Learning team led us through exercises to gain knowledge on the basics of Storyline. I feel much more confident in my Storyline skills and look forward to putting my skills into practice on my next course. Our lesson learned: just because you are confident in one tool doesn’t mean those skills or knowledge will easily translate to another. Articulate Studio and Articulate Storyline are significantly different.
Tin Can API is an entirely new concept to me, one that I probably still don’t fully understand. That being said, it is moments like this that excite me the most about attending these conferences. I feel like I am on the edge of innovation and I can’t wait to learn more. I attended a session with Tin Can experts and their knowledge and explanation of Tin Can API enticed me to learn more.
Here is a shortened explanation of what Tin Can API is from their website: The Tin Can API is a brand new learning technology specification that opens up an entire world of experiences (online and offline). This API captures the activities that happen as part of learning experiences. A wide range of systems can now securely communicate with a simple vocabulary that captures this stream of activities.
I think this learning technology creates many opportunities for data to support our programs and is something we should not miss out on.
In addition to learning at DevLearn, we were also able to build our relationships by spending time together. On Saturday, after the conference ended, Shannon, Samantha and I drove to the Hoover Dam. We arrived just as the sun was starting to set. The reflection on the water was magnificent and the mountains looked like they were painted pink. It was a beautiful sight.
This was the first time I have attended DevLearn and let me just say, I completely geeked out. I attended the conference with two specific objectives in mind: to walk away with a better skillset and use of Storyline and to wrap my head around the term gamification. And of course, network.
As Jenn pointed out, the Introduction to Storyline workshop was excellent. The trainers, the materials, and the hands-on activities were exactly what I needed to start to think about how and when I would use this new tool within PATH.
There were a ton of interesting sessions, sometimes overlapping. It wasn’t a problem identifying what to attend; it was identifying which session I wanted to attend more. In some instances, this is where teamwork paid off as some of my LINGOs friends would attend one session while I attended another. Later in the evening we would debrief and share notes.
I attended a few sessions on gamification, a term used to describe the use of game mechanics and game design techniques in non-game contexts. One particular session, Understanding the Value of Games and Gamification for Serious Learning, not only presented on the topic but demonstrated how to incorporate games into learning. Dividing the room into two teams, we used a polling technology and texted our answers to questions the presenter asked. I’d like to point out that my team won J I walked away from DevLearn with an understanding on how, when and why you would try to incorporate gamification into your design.
We used the LINGOs booth as our central meeting place during the conference. On more than one occasion, I spoke to interested designers and vendors who wanted to know what LINGOs was, how I was affiliated and what they could do to get involved. It’s an amazing feeling to sing the praises of LINGOs and the member agencies. To discuss with confidence the Last Mile Learning initiative, Global Giveback and what the consortium does as a group. I think I may be pretty good at this gig, for I was abandoned by Eric at least once to man the booth due to a “meeting” he had. Either that or he knows I have no problem asking people to donate their time or resources to such a worthy consortium. Next time, I think Eric owes me dinner! 😉
It’s early Wednesday morning, and I’ve finally arrived in the glistening Las Vegas desert! With Hurricane Sandy a swirling blur behind me, I am ready to dip a toe into DevLearn! As anticipated, it is an enticing mix of techies, hash tags, QR codes, and innovative TECHNOLOGY! My red-eye wander shifts to wide-eyed wonder after the first of many coffees in the hall. My first session is Tracy Bissette of WeeJee Learning! She is brilliant. Tracy introduces an instructional design challenge, and three different panelists. They each pitch their unique methodologies for planning, designing, and delivering training solutions to solve for the challenge. It’s super interesting to see their different approaches, mock ups, and the platforms they leverage to launch! It gives me unique insight into the questions one needs to ask up front before moving eLearning ideas into design, introduces me to iBooks authoring (love!) and reinforces the importance of understanding your audience. With each concurrent session, I settle deeper and deeper into the dizzying and dazzling technology dose that is DevLearn!
After hours, we do find some fun! It is Vegas, after all… Our LINGOs crew rallies and we find ourselves sharing new insights, knowledge, and many questions! What is this Project Tin Can thing all about anyway?!? We are messaging and tweeting and connecting and most importantly, inspired by everyone around us. It’s all very sparky and cool! And yes, there are some costumes and cocktails involved!
After three days of tech madness and stimulating discoveries, we are poolside, perusing the DemoFest guide, and soaking up some serious sun. Aaaaaaaah! DevLearn. See you next year!
A conference is just that…a conference. It’s what you make of your time while you are there that matters; what sessions you choose to attend, soaking up new information and skills, networking, and strengthening relationships. We each came to the conference with our own objectives, but I think we not only made the most of our time while we were there. We also strengthened the relationship between each other and are still using “whatsapp” to group text regularly in preparation for meeting up at the Lingos conference. A special thanks to David Holcombe from the eLearning Guild for your and the Guild’s participation in LINGOs.
Left to right: Catriona Moriarty, Shannon Cavallari, Samantha Hackett, Jenn Soliman.